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Development Log

I learned how to drop multiple items from hostile mobs. Also, predicates!

There’s been one item on issue #10 that has been holding the whole card back. Of course, we did take a left turn yesterday. And the unique mechanic that came out that investigation was worthy of the time spent. It’s time to get back to the real work. 19:52 CEST Issue #10 is critical to […]

Categories
Development Log

Loot tables and lighting

I started designing and producing a datapack game for Minecraft back on March 6, 2020. I started by live-tweeting the design and development process. I ran a few work threads, and had a good deal of fun. Throughout all of that, I began to get a bit dissatisfied with how Twitter organizes larger threads. Getting […]